The 3-way encounter - audience member (player), Echoborg and AI - is a power relationship in which the ebb and flow of control directly affects the player. Testing reveals that players consistently experience a profound emotional response. The outcome depends on what they talk about and how they respond to what the AI says. The AI is a ChatBot built by Phil D Hall who built his first intelligent agent in 1982. Phil views ChatBots as moving three dimensional constructions rather than static lines of code.
Part of our approach is to involve a broad cross-disciplinary array of consultants and partners including academics from Information Science, Digital Cultures, Computer Games Development and Psychology. The approach is to use the creation of a powerful theatrical experience to help unearth issues glossed over in the headlong rush to automation. We aim to provoke discussion and devise new research avenues.